I enjoy the game Skyforge and more or less my blog is about me, what I like, how I live and my opinions. So why not also write down about the games I enjoy? Yay, nice going Nela, you are on fire!
Anyway, the class- and progression system is really in-depth in Skyforge, you do not get the classes instantly, you have three beginning classes:
From left to right: Lightbinder, Paladin and Cryomancer with respective costume. Support, tank and Damage Dealer. These are given in the beginning, you can even play the whole game as either one of them but you can also grind yourself into new classes! A small sneakpeak of the Ascension Atlas (progression) system – it is so much bigger than this image can tell, but couldn’t get all of it and this is JUST the upper level (there is one class specific atlas ascension page too…):
The darker blue line is just showing me the path to Slayer. Which is another class – you are able to try out all classes in the training room and see where you want to go if you now want to change into a class you enjoy more. And while trying them out and finishing the training program for one or all classes you get the costume the class wear! Gear is not a matter in this game, weapon and rings seem to be the bigger deal to hunt gear for. You have costumes instead. And here are the costumes for all the different classes besides the three already shown (in total it is 13 classes with the beginner ones, these are costumes by the way – not classes, so my character is a lightbinder you might see that by the scepter):
- Bows, bows, bows and moooore bows! Very quick and agile combatstyle, loved it when I tested it out. Second class I will be going for after Slayer.
- This one just made me rethink the whole concept of monk playstyles, it is so fast and so rewarding.
- If you ever want to be a class that holds this massive weapon while doing it in a pretty semifastslow fashion and doing heavy damage… this is for you!
- Tank, pretty cool playstyle, felt like I was a DPS when I tried it out but all those defensive abilities should have made a tankalarm go off – I was probably a bit too slow to understand it, wink~.
- If archer is about bows, gunner is all about heavy machinery. You literally carry this huge ass minigun/rocket launcher/plasma canon. Pretty quick combat but requires you to be stationairy quite often.
- Energy manipulation, straight out of fantasy sci-fi, was pretty darn fun.
- Support, you are a half-mad scientist with access to an arsenal of corrosive chemical compounds and invigorating elixirs. Pretty darn cool, plus you got tentacles coming out of your portable aclhemy laboratory that spits acid!
- This felt really slow to me, but it might not be for others. You use really flashy spells, cool summons and you sacrifice life to deal damage.
- My favourite, so quick combat and you feel more than a rogue, you feel like an assassin!
- Dark sorcery, felt like a DOT (damage over time) class, you have sustained DPS and consumable burst, you run debuffs on your targets all day!
And last but not least, a brief explaination about the classes you can choose from at the start:
- Support, increases ally damage and shielding them from incoming. They do great damage though, you do not feel like “just a support”.
- Tank, they can spamshield themselves, they do a great amount of damage and they have very cool looking abilities.
- This is literally a frostmage, they can move while doing a ton of damage and can crowd control well!
I also enjoy food; today we ate tacos, and… instead of any other meat replacer I put mushrooms (champignons to be specific) on it. It had the flare that it was missing, don’t take me wrong they taste REALLY good with just the vegetables in them but they did gain another good taste with the mushies. We did forget the red onion though, bah. Well, we know that until the next time, woopwoop!
The chopping board misses the red onion, it looks so empty.
My engagement ring is laying next to it, I am always careful to not grease it down~.